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This section is for those who like to level up at the end of games for not
much reason at all (although, with a sequel on the horizon it may be of some
use.) It also will provide help to finding the best Djinn combinations to fit
your needs. any ways, in this section I will hope to cover all Attacks gained
by characters in their various classes. This will take a very long time, so
bare with me as this section is updated quite slowly.

Here are a few pointers for use when leveling up: The fastest way to level up
is to have all of your Djinn Active so that they have the best stats. This
seems to require less experience points to get to the next level than when you
don't have your Djinn active. Naturally, you should have the Lure Cap that
you got from Babi after winning Collosso. Here are a few other items that you
want to have equipped:
"Your best equipment for all of the characters except...
"Any equipment that replenishes PP for the character with Wish Well

Here's a general break down of class changing:
"The best Djinn combinations seem to be with all of one type of Djinn early on
in the game.
"Characters are a little stronger with their class of Djinn as opposed to
another class (for example: Isaac is best with Earth Djinn)
"Characters are by far much better when they have all of their Djinn equipped
as opposed to when they don't have any Djinn equipped.
"Combinations that mix up many Djinn aren't as strong as pure Djinn
combinations unless you have enough Djinn (which would be 7 of each type) to
get the Ninja, White Mage, etc. classes (see below.)
"When leveling up try to have as much "Luck" as possible in order to get the
best items.
"The "Pink Tornado" strategy of attacking the Storm Lizard in the Pink Tornado
on Crossbone Island and then re-entering Crossbone Island's entrance and
fighting it again is not an effective strategy. I recommend sticking to the
top floors of Venus Lighthouse.

New: If you're not at the end of the game, here's a method from Chris R.
(Wallkill, NY) for leveling up your characters:
Go to Altimer Cave (northwest of Tolbi, it's where you first find Babi). In
Altimer Cave, walk around getting in battles until you encounter an enemy
party with atleast 1 Worm. Kill all the of the enemies except the Worm and
let it start to call for help. If a worm shows up, let it live. However, if
anything but a worm is called kill it. Ideally, you want worms in positions
1,2,5,6 (from left to right.) Kill everything in the middle, repeating this
for several minutes. You'll get about 9,000 expererience points if you keep
it up for 20 minutes with a good deal of coins.

The first section in this chapter deals with when characters learn their
Psynergy at their pure classes (only Earth Djinn on Isaac, only Fire on Garet,
etc.) Most of the information is from Levatation 0 and Koop from my message
boards. If you have something to add to this section, feel free to e-mail me
at gsa@comicsoft.zzn.com.

Format:
Level Needed to Learn Psynergy - Psynergy Name: Description. PP needed.
Enemies/Allies affected.

Isaac:
lvl 2 - Quake: Attack with a powerful quake. PP4. 3
lvl 4 - Earthquake: Attack with a mighty tremor. PP7. 5
lvl 6 - Spire: Attack with earthern spire. PP5. 1
lvl 10 - Cure Well: Restore 70 HP. PP3. 1
lvl 13 - Ragnarok: Strike with a massive sword. PP7. 1
lvl 14 - Quake Sphere: Attack with a massive quake. PP15. 7
lvl 19 - Revive: Revive a downed ally. PP15. 1
lvl 20 - Clay Spire: Attack with earthern spire. PP13. 3.
lvl 42 - Stone Spire: Attack with earthern spire. PP22. 3.
Issac lvl 54 - Grand Gaia: Attack with the earth's might. PP32 7

Garet:
lvl 2 - Flare: Attack with flaring flames. PP4. 1.
lvl 4 - Fire: Attack with a scorching fireball. PP6. 3.
lvl 6 - Flare Wall: Attack with searing flames. PP7. 3.
lvl 8 - Volcano: Attack with volcanic might. PP6. 1.
lvl 12 - Heat Wave: Attack with fiery bolts. PP6. 1.
lvl 14 - Fireball: Attack with a scorching fireball. PP12. 5.
lvl 18 - Flare Storm: Attack with incinerating flames. PP12. 3.
lvl 22 - Eruption: Attack with volcanic might. PP14. 3.
lvl 36 - Inferno: Attack with a scorching fireball. PP23. 5.
lvl 48 - Pyroclasm: Attack with volcanic might. PP29 5

Ivan:
lvl 8 - Plasma: Attack with a barrage of bolts. PP8. 3.
lvl 12 - Sleep: Lull multiple foes to sleep. PP5. 3.
lvl 14 - Storm Ray: Attack with a magnetic storm. PP10. 3.
lvl 17 - Bind: Block a foe's Psynergy. PP4. 1.
lvl 18 - Tornado: Attack with a mighty tornado. PP14. 5.
lvl 21 - High Impact: Boost party's Attack. PP12. All.
lvl 36 - Destruct Ray: Attack with a magnetic storm. PP21. 3.
lvl 44 - Tempest: Attack with a fearsome windstorm. PP27. 5.
Ivan lvl 50 - Spark Plasma: Attact with a barrage of bolts. PP37 7


Mia:
lvl 13 - Restore: Remove sleep, stun, and delusion. PP3. 1.
lvl 16 - Ply Well: Restore 200 HP with faith's power. PP8. 1.
lvl 17 - Ice Horn: Attack with spikes of ice. PP11. 3.
lvl 31 - Break: Eliminate an enemy's bonuses. PP5. All.
lvl 34 - Pure Ply: Restore 1000 HP with faith's power. PP12. 1.
lvl 42 - Ice Missile: Attack with spikes of ice. PP23. 3.
lvl 46 - Pure Wish: Restore 400HP to the whole party. PP20 All

------
Isaac (Beginning at Level 29)
------

Isaac's Classes Based on a Level 29 Character (coming soon: A Level 45-ish
Character)

Scquire - 1 Earth Djinn
-HP + 6
-PP + 3
-Attack + 4

Knight - 2 Earth Djinn
-HP + 41
-PP + 11
-Attack + 27
-Defense + 17
-Agility + 15
-Luck + 1

Knight - 3 Earth Djinn
-HP + 11
-PP + 3
-Agility + 3

Gallant - 4 Earth Djinn
-HP + 48
-PP + 15
-Attack + 27
-Defense + 18
-Agility + 13
-Luck + 1
-Psynergy Gained: Gaia, Mother Gaia, Revive

Gallant - 5 Earth Djinn
-HP + 10
-Attack + 4
-Luck + 1

Lord - 6 Earth Djinn
-HP + 50
-PP + 14
-Attack + 27
-Defense + 15
-Agility + 16

Lord - 7 Earth Djinn
-HP + 13
-Attack + 6

Brute - 1 Fire Djinni
-HP - 15
-PP - 9
-Attack + 31
-Defense - 15
-Luck - 1
-Psynergy Gained: Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova,
Haunt, Curse, Condemn
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire,
Cure, Cure Well, Potent Cure

Ruggian - 2 Fire Djinn
-HP + 67
-PP + 12
-Attack + 27
-Defense + 17

Ruggian - 3 Fire Djinn
-HP + 11
-PP + 3
-Defense + 2
-Agility + 3

Savage - 4 Fire Djinn
-HP + 67
-PP + 10
-Attack + 31
-Defense + 15
-Agility + 12
-Psynergy Gained: Spire, Cure Spire, Revive, Impair, Debilitate

Barbarian - 5 Fire Djinn
-HP + 76
-PP + 13
-Attack + 28
-Defense + 19
-Agility + 12
-Luck + 1

Barbarian - 6 Fire Djinn
-HP + 13
-Attack + 4
-Agility + 3

Barbarian - 7 Fire Djinn
-HP + 16
-Attack + 3
-Agility + 3
-Luck + 1

Apprentice - 1 Jupiter Djinni
-HP - 15
-PP + 39
-Attack + 3
-Agility + 15
-Luck - 1
-Psynergy Gained: Astral Blast, Gaia, Mother Gaia, Weaken, Enfeeble, Delude,
Sleep, Haunt, Curse
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire,
Cure, Cure Well, Potent Cure

Illusionist - 2 Jupiter Djinn
-HP + 65
-PP + 16
-Attack + 27
-Defense + 17
-Agility + 12
-Luck + 1

Illusionist - 3 Jupiter Djinn
-HP + 13
-PP + 4
-Agility + 2
-Luck + 1


Enchanter - 4 Jupiter Djinn
-HP + 65
-PP + 16
-Attack + 30
-Defense + 15
-Agility + 13
-Psynergy Gained: Impact, High Impact, Ward, Resist

Enchanter - 5 Jupiter Djinn
-HP + 12
-PP + 5
-Agility + 4

Shaman - 6 Jupiter Djinn
-HP - 47
-PP + 11
-Attack - 49
-Defense - 15
-Agility - 13
-Luck + 1

Shaman - 7 Jupiter Djinn
-HP + 13
-PP + 7
-Defense + 2
-Luck + 1

Swordsman - 1 Mercury Djinni
-HP - 15
-PP + 13
-Defense + 18
-Agility - 23
-Psynergy Gained: Cutting Edge, Thorn, Briar, Revive, Cure Poison, Restore
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire,
Cure, Cure Well, Potent Cure

Defender - 2 Mercury Djinn
-HP + 65
-PP + 11
-Attack + 31
-Defense + 15
-Agility + 12
-Luck + 1
-Psynergy Gained: Ply, Ply Well, Avoid

Defender - 3 Mercury Djinn
-HP + 13
-Attack + 5

Cavalier - 4 Mercury Djinn
-HP + 67
-PP + 14
-Attack + 27
-Defense + 15
-Agility + 15
-Psynergy Gained: Wish, Wish Well

Cavalier - 5 Mercury Djinn
-HP + 13
-Attack + 5
-Luck + 2

Shamon - 6 Mercury Djinn
-HP - 53
-PP + 45
-Attack - 56
-Defense - 28
-Agility + 25
-Luck + 1
-Psynergy Gained: Froth, Froth Sphere, Growth, Mad Growth, Wild Growth, Cure,
Cure Well, Potent Cure
-Psynergy Lost: Cutting Edge, Thorn, Briar, Ply, Ply Well, Avoid

Shamon - 7 Mercury Djinn
-HP + 16
-PP + 6
-Agility + 5

Brute - 1 Earth Djinni, 1 Fire Djinni (From 1 Earth Djinn)
-HP - 15
-PP - 9
-Attack + 29
-Defense - 15
-Agility + 3
-Psynergy Gained: Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova,
Haunt, Curse, Condemn
-Psynergy Lost: Ragnarok, Quake, Earthquake, Quake Sphere, Spire, Clay Spire,
Cure, Cure Well, Potent Cure

Brute - 2 Earth Djinn, 1 Fire Djinni
-HP + 9
-PP + 1
-Agility + 3

Brute - 3 Earth Djinn, 1 Fire Djinni
-HP + 10
-Attack + 4
-Luck + 1

Brute - 4 Earth Djinn, 1 Fire Djinni
-HP + 12
-PP + 3
-Defense + 2

Brute - 5 Earth Djinn, 1 Fire Djinni
-HP + 10
-PP + 2
-Agility + 3

Brute - 6 Earth Djinn, 1 Fire Djinni
-HP + 9
-Defense + 2
-Agility + 2
-Luck + 1

Ruffian - 1 Earth Djinni, 2 Fire Djinn (From 1 Fire Djinni, 1 Earth)
-HP + 64
-PP + 9
-Attack + 29
-Defense + 15
-Agility + 15
-Luck + 2

Ruffian - 2 Earth Djinn, 2 Fire Djinn
-HP + 12
-PP + 3
-Agility + 3

Ruffian - 3 Earth Djinn, 2 Fire Djinn
-HP + 12
-PP + 13
-Defense + 3

Ruffian - 4 Earth Djinn, 2 Fire Djinn
-HP + 12
-Attack + 4
-Luck + 1

Ruffian - 5 Earth Djinn, 2 Fire Djinn
-HP + 10
-Attack + 2
-Agility + 4

At This Point I'm Just Going To Skip Ahead To Isaac's Best Classes:

Savage - 4 Fire Djinn, 3 Earth Djinn (Stats from 3 Fire, 3 Earth)
-HP + 75
-PP + 11
-Attack + 30
-Defense + 15
-Agility + 14
-Luck + 1
-Psynergy Known: Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova,
Haunt, Curse, Condemn, Move, Retreat
-Psynergy Learned: Spire, Clay Spire, Revive, Impair, Debilitate

Cavalier - 4 Water Djinn, 3 Earth Djinn (Stats from 3 Water, 3 Earth)
-HP + 73
-PP + 16
-Attack + 27
-Defense + 15
-Agility + 26
-Psynergy Known: Cutting Edge, Thorn, Briar, Ply, Ply Well, Revive, Cure
Poison, Restore, Avoid, Move, Retreat
-Psynergy Learned: Wish, Wish Well

Enchanter - 4 Wind Djinn, 3 Earth Djinn (Stats from 3 Wind, 3 Earth)
-HP + 78
-PP + 19
-Attack + 27
-Defense + 18
-Agility + 12
-Psynergy Known: Astral Blast, Gaia, Mother Gaia, Weaken Enfeeble, Delude,
Sleep, Haunt, Curse, Move, Retreat
-Psynergy Learned: Impact, High Impact, Ward, Resist

Ninja - 4 Wind Djinn, 3 Fire Djinn (Stats from 3 Wind, 3 Fire)
-HP + 19
-PP + 7
-Defense + 3
-Psynergy Known: Death Plunge, Shuriken, Punji, Punji Trap, Fire Bomb, Cluster
Bomb, Gale, Typhoon, Thunderclap, Thunderbolt, Mist, Move, Retreat

Enchanter - 3 Water Djinn, 4 Wind Djinn (Stats from 3 Water, 3 Wind)
-HP + 78
-PP + 54
-Attack + 28
-Defense + 3
-Agility + 50
-Luck - 1
-Psynergy Learned: Astral Blast, Gaia, Mother Gaia, Impact, High Impact, Ward,
Resist, Weaken, Enfeeble, Delude, Sleep, Haunt Curse
-Psynergy Lost: Cutting Edge, Thorn, Briar, Ply, Ply Well, Revive, Cure
Poison, Restore, Avoid

++++++++
+ BEST +
++++++++
Dargoon - 3 Water Djinn, 3 Fire Djinn, 1 Wind (Stats from 3 Water, 3 Wind)
-HP + 139
-PP + 36
-Attack + 56
-Defense + 34
-Agility + 12
-Luck + 2
-Psynergy Known: Cutting Edge, Thorn, Briar, Ply, Ply Well, Cure Poison,
Restore, Avoid
-Psynergy Gained: Blast, Mad Blast, Fiery Blast, Wish, Wish Well
-Psynergy Lost: Revive

------
Garet's Classes
------

Stats are currently just based on a Level 29 Garet, and for his best classes.

Guard - 1 Fire Djinni
-HP + 11
-Attack + 2
-Agility + 1
-Luck + 2
-Psynergy Known: Heat Wave, Flare, Flare Wall, Flare Storm, Fire, Fireball,
Volcano, Eruption

Soldier - 2 Fire Djinn
-HP + 65
-PP + 9
-Attack + 23
-Defense + 16
-Agility + 13

Soldier - 3 Fire Djinni
-HP + 15
-PP + 3
-Defense + 3
-Luck + 1

Warrior - 4 Fire Djinn
-HP + 71
-PP + 10
-Attack + 25
-Defense + 16
-Agility + 11
-Psynergy Learned: Guard, Protect, Impair, Debilitate

Warrior - 5 Fire Djinn
-HP + 14
-PP + 4
-Defense + 3
-Agility + 2

Champion - 6 Fire Djinn
-HP + 85
-PP + 13
-Attack + 21
-Defense + 19
-Agility + 12

Champion - 7 Fire Djinn
-HP + 16
-Attack + 4
-Luck + 1

Savage - 3 Fire Djinn, 4 Earth Djinn (From 3 Fire, 3 Earth)
-HP + 82
-PP + 11
-Attack + 27
-Defense + 16
-Agility + 12
-Psynergy Known: Planet Diver, Growth, Mad Growth, Wild Growth, Blast, Nova,
Haunt, Curse
-Psynergy Learned: Spire, Clay Spire, Revive, Impair, Debilitate

Cavalier - 3 Fire Djinn, 4 Water Djinn (From 3 Fire, 3 Water)
-HP + 77
-PP + 14
-Attack + 21
-Defense + 17
-Agility + 14
-Psynergy Known: Cutting Edge, Blast, Mad Blast, Fiery Blast, Ply, Ply Well,
Cure Poison, Restore, Guard, Protect, Avoid
-Psynergy Learned: Wish, Wish Well

Enchanter - 3 Fire Djinn, 4 Wind Djinn (From 3 Fire, 3 Wind)
-HP + 80
-PP + 15
-Attack + 22
-Defense + 17
-Agility + 14
-Luck + 1
-Psynergy Known: Astral Blast, Volcano, Eruption, Ward, Resist, Weaken,
Enfeeble, Delude, Sleep
-Psynergy Learned: Impact, High Impact, Guard, Protect

++++++++
+ BEST +
++++++++
Samurai - 3 Wind Djinn, 4 Earth Djinn (From 3 Earth, 3 Wind)
-HP + 119
-PP - 7
-Defense + 37
-Agility + 35
-Luck + 1
-Psynergy Learned: Dragon Cloud, Demon Night, Rockfall, Rockslide, Lava
Shower, Molten Bath, Demon Spear, Angel Spear, Guardian, Protector, Magic
Shell, Magic Shield
-Psynergy Lost: Death Plunge, Shuriken, Punji, Punji Trap, Fire Bomb, Cluster
Bomb, Gale, Typhoon, Thunderclap, Thunderbolt, Mist

------
Ivan's Classes
------

These are based on a Level 29 Ivan, and I'm only listing Ivan's best classes
because it's pointless to go through all of the work to list bad classes.

Wind Seer - 1 Wind Djinni
-HP + 7
-Attack + 2
-Agility + 2
-Psynergy Known: Ray, Storm Ray, Whirlwind, Tornado, Plasma, Shine Plasma,
Sleep, Bind

Magician - 2 Wind Djinn
-HP + 34
-PP + 18
-Attack + 19
-Defense + 12
-Agility + 13
-Luck + 1
-Psynergy Gained: Impact, High Impact

Magician - 3 Wind Djinn
-HP + 10
-PP + 4
-Agility + 3
-Luck + 1

Mage - 4 Wind Djinn
-HP + 61
-PP + 12
-Attack + 23
-Defense + 9
-Agility + 13
-Psynergy Gained: Ward, Resist

Mage - 5 Wind Djinn
-HP + 9
-PP + 7
-Agility + 5

Magister - 6 Wind Djinn
-HP + 67
-PP + 12
-Attack + 25
-Defense + 10
-Agility + 13

Magister - 7 Wind Djinn
-HP + 14
-PP + 9
-Defense + 2
-Luck + 1

Shaman - 3 Wind Djinn, 4 Earth Djinn (From 3 Wind, 3 Earth)
-HP + 42
-PP + 13
-Attack + 24
-Defense + 9
-Agility + 13
-Psynergy Known: Bolt, Flash Bolt, Blue Bolt, Growth, Mad Growth, Cure, Cure
Well, Potent Cure, Bind
-Psynergy Gained: Revive, Ward, Resist

Ascetic - 3 Wind Djinn, 4 Fire Djinn (From 3 Wind, 3 fire)
-HP + 45
-PP + 16
-Attack + 20
-Defense + 13
-Agility + 13
-Psynergy Known: Slash, Wind Slash, Plasma, Shine Plasma, Bind
-Psynergy Gained: Volcano, Eruption, Ward, Resist

Scholar - 3 Wind Djinn, 4 Water Djinn (From 3 Wind, 3 Water)
-HP + 66
-PP + 12
-Attack + 25
-Defense + 10
-Agility + 13
-Luck + 1
-Psynergy Known: Prism, Hail Prism, Plasma, Shine Plasma, Impact, High Impact,
Bind
-Psynergy Gained: Wish, Wish Well

++++++++
+ BEST +
++++++++
White Mage - 3 Earth Djinn, 4 Water Djinn (From 3 Earth, 3 Water)
-HP + 75
-PP + 13
-Attack + 24
-Defense + 10
-Luck + 4
-Psynergy Known: Revive
-Psynergy Gained: Prism, Hail Prism, Plasma, Shine Plasma, Wish, Wish Well,
Cure Poison, Restore, Dull, Ward
-Psynergy Lost: Haunt, Curse, Bolt, Flash Bolt, Blue Bolt, Froth, Froth
Sphere, Cure, Cure Well, Potent Cure
------
Mia's Classes
------

Mia's Classes are based on a Level 29 Mia, and only her best classes and
natural classes are listed.

Water Seer - 1 Water Djinni
-HP + 13
-PP + 5
-Defense + 3
-Psynergy Known: Ply, Ply Well, Cure Poison, Restore, Frost, Tundra, Glacier,
Ice, Ice Horn

Scribe - 2 Water Djinn
-HP + 33
-PP + 13
-Attack + 23
-Defense + 15
-Agility + 24
-Luck + 1

Scribe - 3 Water Djinn
-HP + 10
-Attack + 4

Cleric - 4 Water Djinn
-HP + 55
-PP + 18
-Attack + 20
-Defense + 15
-Agility + 17
-Psynergy Gained: Wish, Wish Well

Cleric - 5 Water Djinn
-HP + 10
-Attack + 4
-Luck + 2

Paragon - 6 Water Djinn
-HP + 60
-PP + 18
-Attack + 21
-Defense + 18
-Agility + 13
-Luck + 2

Paragon - 7 Water Djinn
-HP + 17
-PP + 6
-Agility + 5

Shamon - 3 Water Djinn, 4 Earth Djinn (From 3 Water, 3 Earth)
-HP + 35
-PP + 17
-Attack + 20
-Defense + 15
-Agility + 18
-Psynergy Known: Froth, Froth Sphere, Growth, Mad Growth, Cure, Cure Well,
Potent Cure, Cure Poison, Restore
-Psynergy Learned: Revive, Wish, Wish Well

Ascetic - 3 Water Djinn, 4 Fire Djinn (From 3 Water, 3 Fire)
-HP + 39
-PP + 15
-Attack + 20
-Defense + 19
-Agility + 14
-Luck + 2
-Psynergy Known: Douse, Drench, Plasma, Hail Prism, Cure Poison, Restore
-Psynergy Learned: Volcano, Eruption, Wish, Wish Well

Shamon - 3 Water Djinn, 4 Earth Djinn (From 3 Water, 3 Earth)
-HP + 35
-PP + 17
-Attack + 20
-Defense + 15
-Agility + 18
-Psynergy Known: Froth, Froth Sphere, Growth, Mad Growth, Cure, Cure Well,
Potent Cure, Cure Poison, Restore
-Psynergy Learned: Revive, Wish, Wish Well

Scholar - 3 Water Djinn, 4 Wind Djinn (From 3 Water, 3 Wind)
-HP + 60
-PP + 13
-Attack + 23
-Defense + 15
-Agility + 17
-Psynergy Known: Prism, Hail Prism, Plasma, Shine Plasma, Impact, High Impact,
Bind
-Psynergy Learned: Wish, Wish Well

Ranger - 3 Wind Djinn, 4 Fire Djinn (From 3 Wind, 3 fire)
-HP + 12
-Attack + 4
-Luck + 1
-Psynergy Known: Slash, Wind Slash, Douse, Drench, Volcano, Eruption, Ward,
Resist, Bind

Here are a few suggestions for good classes for Mia from Rommel O Morales
[romax12@edsamail.com.ph]:
"Give Mia 6 Fire Djinn and 1 Water Djinn to have a Water Monk
Give Mia 6 Earth Djinn and 1 Water Djinn to have a Druid
Give Mia 6 Wind Djinn and 1 Water Djinn to have a Sage
Give Mia 6 Wind Djinn and 1 Fire/Earth or all Wind Djinn to have a Savant"

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